Gunthar Hartwig
Anne Lambert
David H. Nguyen
When one moves in
an environment, one has an effect on that space. The tiniest action when
multiplied 10,000 fold begets a larger re-action. A commonly cited example of
this, the “butterfly effect,” illustrates this point; the flapping
wings of a butterfly in China causes a tornado in Oklahoma through a complex
chain of events. Another example might be one person walking along a path and
taking a cut-off between two switchbacks. This seemingly causes no effect, but
5,000 people taking that same cut-off do have an effect – a new track is
formed or erosion occurs.
Walk This Way
attempts to illustrate this effect by translating simple actions into a complex
visual display, hopefully to a visually pleasing or enlightening affect. This
project is an interactive light experience designed to react to movement within
its immediate surroundings. The basic reactions of each display unit are simple
and limited but the cumulative patterns displayed are complex and unpredictable.
This reaction is
communicated to neighboring units and a cumulative effect will create complex
patterns. A network hooked to
detectors allows communication between units. An action, triggered by a
passerby or viewer, causes the display of a set pattern on whatever the display
unit is defined to be. This display could be anything from a computer monitor
to a series of lights.
Each display unit
has it’s own dedicated sensor or input device. When triggered, these units
will respond according to a series of established action sequences. These
action sequences dictate the pattern to be displayed by the unit and the
message to be communicated to its neighbors. This message will affect the
display properties of that neighbor. The messages are cumulative and build up
over a set gradient – in this case a numerical sequence from 0-9. This
level setting can be displayed in a variety of forms: colors, a series of
images, the intensity of a light, or even sound.
These level settings
are set through the overlapping and additive properties of what we have termed
“action sequences.”

The
cumulative effect of these basic actions will hopefully be visible and
decipherable to the user. Elements to be observed might include brightness,
changes propagation, delay and speed of change, accumulation, neighbors, and
bounce.
The Walk This Way
network will utilize a Java based system to create its display. A central
server connects with client applets installed on or in connection to the
display units. The test and proof of concept installation uses computer
monitors as the display units, allowing each unit to run its own client. Future
versions of the installation might use other display units, such as light-strings.
In this case, these lights would be controlled by a separate computer device
which might take the form of a laptop or specially constructed circuit board.

This system could
potentially be used within a variety of different network arrangements. This
flexibility means that unique installations using this display unit
client/server package could be deployed using a wide variety of network
designs.

The software allows
for the selection of a variety of different display modules. These modules dictate
what the display unit action shows or does. These modules can be of a variety
of forms: images, light intensity levels.
The network
arrangement can also allow for the system to incorporate two distinct physical
locations. The actions of a user in one area might have unseen effects on
another. This opens up many possibilities and questions. Will a user be able to
recognize that they are affecting another location? Does this matter? What will
be the reactions of viewers when a large population in one area creates many
display actions in a low population second area?
To test the system
and gain an understanding of the ways in which the display units interact, a
basic network has been set up in the Information Design and Technology computer
lab. A ring of computers have been networked using the Walk This Way
client/server software. For the purposes of this demonstration, mouse movements
have been substituted for detector triggering. Instead of a pedestrian
inadvertently triggering a response from a display unit, the user is asked to
initiate an action sequence by toggling the mouse in front of any of the
display units.
This installation
offers three different display modules that dictate the imagery of the screens:
a solid color which brightens and darkens, a series of dotted lines that rise
and fall, and an abstract geometric design that increases in complexity and
color.
Action sequences
for the proof of concept installation have been limited, in this to a single
possible response. Further action sequences will be incorporated in later
versions of the software.
This test will give
valuable information about the software, how people interact with the
installation, and the display results. These results will be used to refine and
modify the system in preparation for the final proposal and realization.
There are many
questions to be asked and understood, both perceptual and technical. Will the
user/viewers be able to follow the relationship between there actions and what
is displayed? Will they even realize that there is a relationship? What level
of “play” will be introduced and experienced. How will the software
react to the interactions? How will the network relationship handle large
amounts of event triggers?
The final
realization of this concept will utilize common decorative tree lights to wrap
the trees along the walkway adjacent to the Skiles building (Area1) and the
garden just east of the building (Area 2) on the Georgia Tech campus.
Because we are
using common campus space, permission must be received from the University in
order to begin installation.
Campus security will need to be notified in order to address issues of
public safety and equipment security.
Arrangements will also need to be made with the physical plant to obtain
access to power. Coordination with student groups to promote explain and define
a schedule for the installation.
Funding
We hope
to use this documentation to apply for funding in order to realize this
project. The Graphics, Visualization and Usability Lab offers Seed Grants for
multi-departmental collaborative projects. With a modest budget obtained through one of these grants,
this joint effort between the College of Computing and LCC could be realized in
the Fall or Winter of 2002. Following is a preliminary budget of expenses:
|
Item |
Quantity |
Price |
Total |
Reason |
|
Strands
of lights |
72 |
$2.00 |
$144.00 |
To
light up trees |
|
Solid
State Relay |
72 |
$6.50 |
$468.00 |
To
switch lights on/off |
|
Transistors |
24 |
$0.65 |
$15.60 |
To
convert motion sensor to input |
|
Motion
Sensor |
24 |
$25.00 |
$600.00 |
To
detect motion |
|
Extension
Cords |
10 |
$6.00 |
$60.00 |
To
supply power |
|
Miscellaneous |
|
|
$200 |
|
This
budget will be modified before the proposal is submitted.
Walk This Way is
designed to be an installation system that tests human response to their own
impact on the environment around them. The logic of the system has been
conceived to generate a rich visual display from relatively simple rules.
It’s open-ended design could allow for deployment in a wide variety of
settings using a plethora of display options.